Wormtooth Nation

GenCon aftermath

Posted: August 18, 2008

Gen-Con was a blast. I met some very cool artists and storytellers, and spent a long time wandering the halls and exploring the expo floor.

I’m reasonably certain Wormtooth never got shown at the GenCon film festival. This is a little dissapointing, but not entirely unexpected. We submitted the film way, way past the deadline, and although the fine folks at the event office told us there was a good chance they might be able to show it anyway, it seems they never did. No worries.

The main event to me at a con like GenCon is just the value of being surrounded by so many people who live and breathe the same stuff I do. Most of us live in a world where the most interesting thing to do is explore other worlds. It’s exciting to be a storyteller in a world where stories are so important to people.

But the landscape is changing. Cheap video and audio equipement makes it easy for everyman and everywoman to put together entertainment properties burgeoning with creativity and style, from comic to fantasy to novel. And the powah of the internets is, as we all know, the best way forward for anybody who wants eyeballs on their gig.

One thing I haven’t seen a lot of is animation. I’d love to start seeing web-comics become web-animations and web-series. I’d love to see more Wormtooth Nations, and more Dr. Horribles, where dedicated men and women put together pleasant little off-the-record productions built from scratch and dreams, but with the hope of making real dollars and cents. The only real advertising you need is quality, when the viral approach is the one that works.

I have other projects on my back burners now – a little independent video game release, a graphic novel I still haven’t quite locked down an artist for yet, and some new ideas brewing from the weekend that might just work well enough to take over. As always between projects my mind is a cauldren of conflicting ideas. In a few months one of them will have resolved and taken over command of the CPU.

More to come.

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